

When it was first released, FusionFall required a paid subscription for the full game, with a limited portion of the content available to free accounts. All characters created before December 22, 2008, including those of the FusionFall staff, were deleted, but all made on or after December 27, 2008, were carried onto the official release. A final beta test started on December 27, 2008, and ran until January 11, 2009. The third took place during the weekend of December 12, 2008, with a single-day extension on December 19. A second beta began on December 5, 2008, and ended on December 7, 2008. The open beta testing began on November 14, 2008, available to anyone with an account on Cartoon Network's website. The cards were rendered obsolete after April 16, 2010, when the entirety of the game became free to play players with unredeemed time cards were offered a refund for their unused cards. Playing past level five originally required a monthly paid subscription in the form of redeemable cards that could be purchased at participating retailers. Many characters are available as guides after players complete level four of the game. Gameplay primarily focused on the alliance between the heroes and villains of the Cartoon Network universe, featuring characters from Cartoon Network shows both past and present. The game had large playable environments, with travel facilitated by various warp points as well as certain temporary vehicles to get to areas faster. Their character is viewed from a third-person perspective with an overlaid HUD.

In FusionFall, the player takes control of a customized avatar based on characters from current and past shows. On August 29, 2013, the game's servers were shut down.

FusionFall used the Unity engine as its client technology basis.įor the first year, the full game required a subscription free accounts could only access to a portion of the content.
FUSIONFALL LEGACY OR RETRO MAC OS
Windows XP, Windows Vista, Windows 7, and Mac OS XĬartoon Network Universe: FusionFall was a massively multiplayer online game developed by Cartoon Network and Grigon Entertainment. Watson, Jeremy Polk (lead designer), Greg Grigon Levon Hakobyan, Chris Sunn (lead designer), D. ( Learn how and when to remove this template message) Statements consisting only of original research should be removed. Please improve it by verifying the claims made and adding inline citations. On September 27th, 2018, the full game released, excluding minor features like player e-mails and racing.This article possibly contains original research. The Future zone released on August 5th, 2018, through a Sneak Peek Weekend that was eventually turned into a permanent release. These are all of the Nanos available in FusionFall: Retro. Each level grants a different Nano Mission, which needs to be completed in order to obtain the Nano. Nanos are achieved by obtaining enough Fusion Matter (FM) and leveling up. Anything that was released past the Birthday Bash will not be included-meaning the Adventures, NPCs, or Nanos (only the original 36 will be included-see below), as well as no Academy or any features introduced as of its creation, such as gliding or dashing.Īll 36 original Nanos return for FusionFall: Retro.

The game will also have an improved anti-cheat system to stop hacks and exploits. Retro uses the files from the original game, such as monsters, NPCs, and locations, but on a new server. Retro is being developed by a team of three experienced people - Kevman95, womayhem, and Joshsora. Once Retro was revealed, the demo was cancelled, and it was announced that Retro would replace the demo. At the time, there was much anticipation for the demo of FusionFall: Legacy, which was going to be an extremely small sample of the upcoming revamped version of FusionFall. Read on for more information about the game.įusionFall: Retro was first revealed in early 2016 as a surprise by the developers of FusionFall: Legacy. FusionFall: Retro is the complete recreation of the original FusionFall game as it was in early 2010.
